That probably sounds good (since it's basically what Diablo and similar games do), but it actually causes all sorts of problems.
Another problem the module has is that in trying to make Neverwinter Nights more like an action role-playing game, the designers added a system where players can find random equipment, and where they can use recipes to add extra effects to equipment. By the end of that dungeon, the module was keeping track of so many map areas that saves and loads were taking almost five minutes each, and while the map areas are random, they're also fairly similar (each dungeon has a theme), and I got bored fighting the same assortment of creatures over and over (I must have killed over 500 beholders in that fifth dungeon), not to mention frustrated with all the waiting I had to do with the saves and loads. I finally gave up on the module after the fifth dungeon, which contained four 5x5 levels. But then the dungeons start getting bigger and bigger, and it starts taking longer and longer to move through them. The first dungeons you enter contain two 3x3 levels, and so they're relatively quick to navigate. The bad news is that Infinite Dungeons is a pretty boring slog. Along the way you encounter random monsters, meet random shopkeepers, and trigger random quests, and so each time you play, the module is different. Each level of the dungeons contains a grid of map areas, and somewhere on the bottom level you have to deal with a boss creature so that you can move on to the next dungeon. To reach Halaster, you have to venture into half a dozen random dungeons. You learn that there is an evil mage named Halaster who controls the dungeons, and so your goal is to eventually defeat him. At the start of the module, you meet a creepy kid named Timmy who introduces you to the dungeons. There isn't really a campaign to Infinite Dungeons.
You can also leave the dungeons balanced, so that your character would see the full assortment of equipment drops and dungeon styles. If you want, you can tune the dungeons to your class, so, for example, a rogue character would see more traps and secret doors, and find more light armor and weapons. When you enter the module (with any character between levels 5 and 40), random dungeons are created for you. As its name suggests, it is all about replayability. Infinite Dungeons is the fifth premium module. But while the modules are getting more sophisticated, are they getting any better? Fans of the modules might say one thing, but from what I can see, the answer is no. Since then, the trend has been for the modules to get longer and more complicated (and more expensive), relying on new tile sets and patches for the game. The first modules were short and fairly basic affairs, modules that any fan of the game could have created. All other trademarks are the property of their respective owners.BioWare has been releasing premium modules for Neverwinter Nights for over a year now. Bioware, the BioWare Aurora Toolset and the BioWare logo are trademarks of Bioware Corp. Hasbro and its logo are trademarks of Hasbro, Inc. and other countries, and are used with permission.
Neverwinter Nights, Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, Neverwinter, Neverwinter Nights, and the dragon ampersand are trademarks of Wizards of the Coast LLC in the U.S.A. According to legend, there’s treasure to be won, puzzles to be solved, and a mystery that will lead you ever deeper. You’ve journeyed to Waterdeep to explore Undermountain, the most famous dungeon in all of the Forgotten Realms. Maps, encounters, and treasure change with each play, providing a unique dungeon crawling experience every adventure! Neverwinter Nights: Infinite Dungeons is a Dungeons & Dragons adventure featuring a procedurally generated multi-level dungeon tailored to your gameplay style for characters of levels 1 to 40.